For sure, audio, video do not need JS to function.
Yes you need JS for 3d webGL, but it also opened another can of worm that allows company to fingerprint GPU pretty much anyone who is not using Safari regardless if you are in incognito mode.
What most web developer don't realize browser was build to be a sandbox to protect you from the world wide web. Seems like the current trend is tear down that sandbox for usability and functions. Which is fine, then advertise that browser with JS enabled pretty much open you all that risk. It should be in the educational to the public as well as the first page of any browser that doesn't sandbox GPU finger printing.
Even in the few cases where it is needed, it should be designed to work OK without. I did see once where if JavaScript was disabled, it displayed a link to documentation instead; that is a good idea. (Unfortunately, the documentation didn't work without JavaScript enabled; they should fix that.) If it is accessing data, you can link to the documentation and/or to the data directly, in order to deal with it by yourself, with your own software, if the user wishes to do so. Sometimes the script is used to perform calculations, or automatically convert or render something; you can still add a <noscript> block to just mention what it is, links to source codes, or in some cases (e.g. automatic time zone conversion) just omit that part entirely will do. Simply writing "This page requires JavaScript enabled to work" is worthless; don't do that.
Thank you for saying that. I'm one of first in 2005/2006 advocating JS rendering in the browser. JS in the browser has really gotten out of hand. I no longer advocate to do everything on the client/browser side. A web site should just work without JS.