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Re:Indiana Jones and the Last Crusade EGA/VGA Comparison by the_af on Wednesday March 17, 2021 @12:50PM (#26493719)
Many gamers hated this kind of "getting irreversibly stuck" situation of early adventure games, and in fact Lucasarts made a conscious effort to avoid it in later games (e.g. Full Throttle, Monkey Island, etc). You couldn't even die (yes, I know about the dying easter egg in Monkey Island).

This was in contrast with Sierra Online's adventures, which had plenty of surprise deaths and deadend situations. This led to saving frantically at every step, which isn't particularly fun.

I loved Sierra games -- the first three EGA Space Quest games are my favorites -- but I see the point of avoiding player frustration.

Re:Indiana Jones and the Last Crusade EGA/VGA Comparison by fullstop on Wednesday March 17, 2021 @01:39PM (#26494459)
I don't like getting stuck permanently. Even in Dark Souls there are no ways to get irreversibly stuck, although you can make it significantly more challenging by killing certain NPCs along the way and losing the ability to use the services that they once offered.