Re:Ask HN: What are some “10x” software product innovations ...
by murph-almighty on Tuesday March 16, 2021 @04:27PM
(#26482408)
I cannot imagine a period of time where the STL didn't exist, which perhaps outs me as a younger dev
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Re:Ask HN: What are some “10x” software product innovations ...
by robotresearcher on Tuesday March 16, 2021 @04:46PM
(#26482718)
There was arguably a worse period than non-existence, which was when it existed but didn't work very well.
Re:Ask HN: What are some “10x” software product innovations ...
by Sohcahtoa82 on Tuesday March 16, 2021 @05:25PM
(#26483215)
I know of the STL but don't know a damn thing about how to use it. They didn't teach STL at all in my university, even in the C/C++ classes.
Re:Ask HN: What are some “10x” software product innovations ...
by jschwartzi on Tuesday March 16, 2021 @07:10PM
(#26484418)
We had to write our own Scanner class in our Java classes because the version of Java we were using didn't have that functionality yet. It came out in the middle of the course.
Re:Ask HN: What are some “10x” software product innovations ...
by CodeGlitch on Tuesday March 16, 2021 @07:03PM
(#26484364)
Many video games still don't use the STL due to performance concerns.
Re:Ask HN: What are some “10x” software product innovations ...
by rurban on Wednesday March 17, 2021 @06:19AM
(#26488967)
They rather use the proper C counterpart, the CTL, written by a game dev. Nobody should ever use set and unordered_map, and many despise string. btree and the various open hashtables are 10x better than the STL parts, (fuck pointer and iter stability), string only recently got improved via string_view.