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Re:Emacs-ng: Emacs with Deno runtime and TypeScript by outworlder on Tuesday March 16, 2021 @01:55PM (#26480389)
> Blender is, I think, another example of this... It's quite good, but relative to the other 3D editing tools available, it has an absolute space-alien UI.

When did you last start Blender? This used to be true. Nowadays it's at least on par with commercial tools if not better.

Re:Emacs-ng: Emacs with Deno runtime and TypeScript by shadowgovt on Tuesday March 16, 2021 @02:12PM (#26480623)
I use Blender all the time; it's a great tool. What I mean is that its default keybindings, UI manipulation metaphors, etc. are notably different from the applications that live closer to 3DSMax and Maya on the family tree of 3D editors.

* Moving an object in Blender: Select, press 'G', now the mouse floats the object without the need to hold a mouse button down, optionally hit 'x', 'y', or 'z' to constrain to those axes. You can also take advantage of the 3D cursor.

* Moving an object in 3DS Max: Select to bring up manipulation widgets, click and drag the image of the widgets to move the object.

Starting to learn Blender if you learned 3D scene creation in Max is like starting to use emacs if you learned word processing in Microsoft Word. The metaphors aren't categorically better or worse; they're very different.