Re:Speed of Rust vs. C
by ben0x539 on Saturday March 13, 2021 @07:58AM
(#26446249)
Eh, with Arc you can share ownership easily, and there are probably a lot of cleverer concurrent data structures or entity component kinda things that'd just work too. But maybe you can arrange things so that one thread owns the scene but the other thread can still do useful work?
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