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Re:A deep-dive into the future of subscription gaming by Macha on Monday March 08, 2021 @09:42AM (#26386243)
Unlike the situation with paid media and adblocking, for games, the big boys were usually profitable aside from the occasional flop which was mostly related to bad games or aggressive monetisation. There are probably more examples of games killed by aggressive financial models in the recent past than by piracy.

Consequently there's a lot less sympathy for "We're not making enough money" verus "We're losing money".

Re:A deep-dive into the future of subscription gaming by Noos on Monday March 08, 2021 @10:12AM (#26386552)
nah, if anything aggressive financial models seem to work better, because they increase the limit of what people spend on a game. People pay $30 just to own a mount now; and its easy to make a lot of mounts for people who buy them. A fighting game like Dead or Alive costs you literally a thousand dollars for a "complete" version with all DLC. To the point where they just toss the base game for free.

Something like Genshin Impact prints money hand over fist compared to other games. If anything, the worry is that it works too well and drives out less aggressive games.