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Re:The Kilobyte’s Gambit by sdenton4 on Sunday March 07, 2021 @07:36PM (#26381183)
Yeah, just tried a fool's mate! It didn't /quite/ work, but pressing on still led to a very early mate, after dealing with an inconvenient pawn. (I think about 15 moves total?)
Re:The Kilobyte’s Gambit by cout on Sunday March 07, 2021 @09:09PM (#26381708)
I settled for the second trick newcomers learn -- forking the Queen and the Rook with the Knight. Easy win being up a Rook and Pawn to a Knight, with the black's King uncastled and in the open.

I expected it to play like Ed's Chess on DOS, which I always had trouble beating. IIRC that engine looks 3-4 moves ahead usually, but 6-7 moves ahead when it needs to. No idea how big the equivalent JS would be.

Re:The Kilobyte’s Gambit by fjeifisjf on Sunday March 07, 2021 @09:36PM (#26381827)
Looking ahead more moves requires zero more code -- depth is a loop variable.
Re:The Kilobyte’s Gambit by lgeorget on Monday March 08, 2021 @02:22AM (#26383061)
Well the deeper you look, the more clever you need to be about pruning your branches and exploring the search space, so I would guess it does require more code.