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Re:Valve's Proton Has Enabled 7000 Windows Games on Linux by mjevans on Friday March 05, 2021 @03:30PM (#26361656)
Or the server could hide the data from the client that the client shouldn't be able to act on until just before that data would be seen by the client. (obviously with a slight tolerance for sending a bit extra that clients might need if lag rubber-banding predicts it might be revealed)
Re:Valve's Proton Has Enabled 7000 Windows Games on Linux by cortesoft on Friday March 05, 2021 @03:53PM (#26361954)
That isn’t really enough... that wouldn’t stop aim bots, for example.