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Re:How does your programming language handle “minus zero” (-... by adwn on Friday March 05, 2021 @10:43AM (#26358063)
Ugh, do you really have to be this nitpicky? Fine, you wrote:

> the approximation is generally good enough for a game

No, it's not generally good enough for a game – only for some games, and not good enough for any game with 3D graphics.

Re:How does your programming language handle “minus zero” (-... by yvt on Saturday March 06, 2021 @12:28AM (#26365454)
Technically, 32-bit fixed-point numbers have 8-bit more precision compared to 32-bit floating-point numbers, but the real problem is it's quite cumbersome to fully utilize the precision offered by fixed-point numbers as you'd have to keep in mind their numerical range all the time.
Re:How does your programming language handle “minus zero” (-... by Qwertious on Friday March 05, 2021 @12:43PM (#26359596)
Speaking of nitpicky, I thought the gamecube's GPU was integer-driven? And it has plenty of 3D games.