Re:How does your programming language handle “minus zero” (-...
by yvt on Saturday March 06, 2021 @12:28AM
(#26365454)
Technically, 32-bit fixed-point numbers have 8-bit more precision compared to 32-bit floating-point numbers, but the real problem is it's quite cumbersome to fully utilize the precision offered by fixed-point numbers as you'd have to keep in mind their numerical range all the time.
> the approximation is generally good enough for a game
No, it's not generally good enough for a game – only for some games, and not good enough for any game with 3D graphics.