Also user experience follows pretty heavily from UI design, you cannot separate the two without losing something. But "experience" is also much more subjective: Some might have a bad experience digging through menus while another person might have a good experience, like the way it's all organized. As an example, I found the notification for this issue perfectly acceptable: it let the user know a copy would be made. That is a pretty clear indication that the originals will still exist, and new ones would end up in Glacier. My experience there would be fine.
User experience is unhelpful in this respect because you cannot design your system to satisfy the experience of every user.
If it doesn't operate like Dropbox under the hood, don't make it look like Dropbox in your interface.
If an action creates a copy of objects, call it "Copy Objects" or whatever.
I think that presenting an S3 bucket as a set of files that you can select and perform operations on sets up false expectations here. And not showing incomplete multipart uploads in the file listing or having any way to see they are there isn't great.
Plus the following. UX is the umbrella term for "User Experience", not User Interface.
Therefore I'm not defining UX as users making mistakes. I'm defining UX as the user's motivations, journey, and actual experience with the site (and possibly extending to their interactions with the support team). This is not an 'overly broad definition', this is THE definition of UX.
If anything, what's happening here is the reverse. People are defending AWS' bad user experience, by narrowing down the definition to the narrow scope of UI-design and safety-nets. However, no amount of UI safety netting will salvage a website with bad UX (or rather, where UX never came into play during the design stage, except at the very late stages when it was only down to designing a UI).
So to reiterate. I'm not blaming AWS for the user's effective failure to read a technical warning message which then caused them harm. I'm blaming AWS for the fact that it even came to that in the first place. That is bad UX.