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Re:Godot maintainer removes controversial satirical piece fr... by atoav on Thursday March 04, 2021 @03:59AM (#26340231)
I worked as a freelance re-recording mixer for film. Most of my audio collegues told me to stay away from the gaming industry if I can. In theory game engines could be very interesting for telling moods and creating worlds. In practice the salaries are bad and the time tables so crammed, that it is a struggle to keep even basic quality levels. The freedom to find something truly good, new or interesting is rarely there.

The last game that blew me away from a sound perspective was Hellblade: Senua's Sacrifice. They used sound in just the ways I imagined it could be used. It is sad that people don't dare to try more stuff like this. Games could be a great artform, but the money/power structures we live in make them cashcows first and foremost.

Re:Godot maintainer removes controversial satirical piece fr... by Wurdan on Thursday March 04, 2021 @07:07AM (#26341364)
I don't think this is endemic to gaming, it's difficult in all creative media to predict the commercial success of a product. The film industry does the same thing in producing blockbuster productions that are more iterative than innovative and are safe bets, so they can then take gambles on more niche projects.

I'd argue that the past year has been one of the best for the success of games that were the passion projects of smaller teams. Fall Guys, Among Us, Hades and Valheim are good examples that the industry isn't only soulless triple-A productions or quick cash grabs.

Re:Godot maintainer removes controversial satirical piece fr... by BunsanSpace on Thursday March 04, 2021 @08:18AM (#26341925)
I found Hades was squarely in the iterative category. The studio used a very similar forumla as their previous games (Bastion, Transistor, dead ells) then mixed in rogue like elements to give it interesting decisions.

Super fun and cool, but given the context of their previous games, def in the iterative camp.

Re:Godot maintainer removes controversial satirical piece fr... by pmarreck on Thursday March 04, 2021 @05:01PM (#26349043)
I found dead cells and hades to be entirely different games, at least in the sense that hades did not grab onto me and dead cells did.

Also, they don't actually make dead cells, motion twin does

Re:Godot maintainer removes controversial satirical piece fr... by filoleg on Friday March 05, 2021 @12:49PM (#26359655)
To each their own tbh, and I am glad that both games enjoy the success.

I am the complete opposite, I liked both, but Hades easily is the winner for me (and I am saying that as one of the very very early dead cells backers). Because they managed to refine the roguelike gameplay to almost-perfection, but the storytelling and writing are on a whole other level compared not only to other roguelikes, but a lot of games in general.

Re:Godot maintainer removes controversial satirical piece fr... by pmarreck on Monday March 08, 2021 @11:49AM (#26387895)
I'm going to try to pick up Hades again. Perhaps notably, the previous games like Bastion didn't grab me for whatever reason, but it might be because I needed to let go of some preconceived gaming notions I had as a traditional action-RPG lover.
Re:Godot maintainer removes controversial satirical piece fr... by filoleg on Monday March 08, 2021 @12:38PM (#26388730)
Bastion is a bit different. I liked the music and art a lot, but the story was kinda basic (despite the great delivery), and the gameplay was just "satisfactory" imo. In Hades, gameplay itself takes the prime spot, despite the rest of the aspects being also great. With Hades, you can enjoy the game even if you don't care about the storytelling or art at all. With Bastion, that would be a really questionable proposition to play it just for gameplay.

My advice for Hades is to give it about 2-3 hours of try, and then decide if you want to play more. Mostly because it takes about an hour or two until the game gives you all the essentials before releasing you into the world where you can play it "for real". Sort of like a less extreme version of Red Dead Redemption 2, which requires you playing 10+ hours to finally to be able to play it "for real" (referring to having to get to chapter 2 or so, before you can free roam and enjoy sidequests and start doing things at your own pace).

Re:Godot maintainer removes controversial satirical piece fr... by allarm on Thursday March 04, 2021 @09:24AM (#26342813)
Dead Cells was not developed by Supergiant Games. It was made by Motion Twin.
Re:Godot maintainer removes controversial satirical piece fr... by eru on Thursday March 04, 2021 @07:40AM (#26341581)
> Games could be a great artform, but the money/power structures we live in make them cashcows first and foremost.

There's lots of indie games that don't have those issues.

But, the problem with making games is the same problem with art or music or opening a coffee shop or becoming a doctor or nurse: it's something that people want to do, and so supply will overwhelm demand until conditions and pay get bad enough to outweigh the romantic appeal.

Programmers in the game industry are treated much worse on average, than programmers working on in-house CRUD apps.

(Similarly, I assume working conditions at Tesla and SpaceX must be comparatively bad. Not necessarily absolutely bad, but compared to what the people working there could get elsewhere.)

Re:Godot maintainer removes controversial satirical piece fr... by bsenftner on Thursday March 04, 2021 @08:03AM (#26341796)
I was a 17 year old "whiz kid" with my own game studio, I was a beta tester of the original Mac and one of the OS developers for the 3D0 and the first PlayStation. After living through the EA Spouse era I left games for good. I don't play them and I refuse to support the industry in any manner at all. I have grown to believe the Gaming Industry embodies the harshest legal exploitation possible, and frankly I damn them all to hell.
Re:Godot maintainer removes controversial satirical piece fr... by mekkkkkk on Thursday March 04, 2021 @10:37AM (#26343735)
Sounds like you have an interesting perspective. Was there any specific events that led to you changing your opinion? What do you think about the future of the games industry?
Re:Godot maintainer removes controversial satirical piece fr... by bsenftner on Thursday March 04, 2021 @02:39PM (#26347126)
Actually, it was working at one specific studio I will not name. The working conditions were absurd - a low rent building with no ceiling between the workers and the roof, the roof had birds that routinely crapped on people's heads and not a single thing was done about it. The building was surrounded by homeless camps, and going to lunch was both risky and overly expensive as the places to eat were all high end hipsters joints. The studio owners openly discussed how much money they were making (tens of millions) while being aggressive dicks to all their staff. At one point there was an "engine crisis" and one of the lead engineers fixed the situation by bringing in his own home made game engine from before being hired, and he recreated the in-production game himself over the weekend to prove his engine could handle the situation - the studio owners refused to pay him for his engine and threated legal action if he took it back.

That was it. I was openly showing management displeasure and they found a reason to fire me soon thereafter. I went into VFX and never looked back.

As far as a future for the games industry - they need a whole #I_was_enslaved_too movement. I won't even get into the difficultly in getting anyone in the game industry to recognize the need for better industry ethics across the board - in every aspect, every nook and every cranny of the industry it is corrupted pretty extreme.

Re:Godot maintainer removes controversial satirical piece fr... by mekkkkkk on Thursday March 04, 2021 @03:57PM (#26348192)
That sounds like a nightmare. I'm glad you got out.

It's so sad to hear these stories. Game development has such great potential to be a stimulating workplace in the mix of tech, storytelling and art. On paper it is a fantastic blend. Alas, everyone I've spoken to that's been in the industry has similar horror stories to share. The workforce seems to be regarded as expendable. Investments dictates strategy that ends up being anti-consumer. Maybe this is the same thing that happens in TV or music, when you have big money combined with an endless supply of dreamers that wants to be part of it no matter what?

For someone who is interested in making games (like yours truly), the only viable way forward appears to be the hobbyist/indie route. To ever get discovered without a herculean effort and a massive dollop of luck seems quite unlikely though.

Re:Godot maintainer removes controversial satirical piece fr... by bsenftner on Friday March 05, 2021 @07:30AM (#26356090)
Put your creative energies into interactive digital art. Seriously. Museums are hungry for digital art, and the "digital artists" out there are not very sophisticated, technologically. Exercise your intellectual art mind-fuck muscles a bit and you could make a name in the serious art world.