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Re:Piracy is not theft, Lost sales don't exist, says Minecra... by mywittyname on Wednesday March 03, 2021 @04:13PM (#26334634)
> Piracy may matter to big companies that have lots of employees who try to extract every possible cent from their audience.

I don't necessarily think AAA game studios are trying to extract every cent. But they do exist in a pretty unique situation in software. Since they invest a ton of money up-front to produce a game, and something like 85% of their sales occur in the first month or so. And those profits are invested back into the creation of the next game.

Piracy is very much an issue in this situation. Delaying a crack by one week is probably the difference between solvency for studios.

It is absolutely the case that some game studios might not be effected by piracy. Either because they don't make their money from the game, but instead from selling in-game items, their product needs online support for maximum fun, or some other reason. But the industry is definitely big enough for piracy to be both a problem, and not a problem for different players.

Re:Piracy is not theft, Lost sales don't exist, says Minecra... by TrevorJ on Wednesday March 03, 2021 @04:40PM (#26335010)
> I don't necessarily think AAA game studios are trying to extract every cent.

While this is true, the ones who don't tend to get eaten by the ones that do, eventually. Fantastic game studios are one flop away from closing their doors most of the time, so attrition is high, and the allure of recurring revenue via predatory microtransactions is hard to ignore.