Re:Piracy is not theft, Lost sales don't exist, says Minecra...
by zeroxfe on Wednesday March 03, 2021 @03:20PM
(#26333855)
I agree with the first part about release groups and reputations, etc.
But the income comparison is not fair: it's far worse for an individual to lose their real savings (no matter how small), than for them to lose (e.g.) $10,000 of pirated content. This is especially true for people with low income. The former pays the bills, the latter is entertainment.
Re:Piracy is not theft, Lost sales don't exist, says Minecra...
by iso1210 on Wednesday March 03, 2021 @03:42PM
(#26334157)
How would keylogging my bank details cost me money?
Re:Piracy is not theft, Lost sales don't exist, says Minecra...
by hypertele-Xii on Wednesday March 03, 2021 @07:27PM
(#26336962)
Yeah I'm not sure it would. I'd assume the bank would take care of it.
The dark net isn't as "wild" as you make it out to be. Release groups (hackers who upload the content) rely on their reputation and fame. Tracker sites where "consumers" discover content also have reputation systems, where "trusted" uploaders have special status visible to all. You know what you're getting and who it's coming from. If you run effective virus scanning on top of that, the risk of actual infection falls to near zero.
You're more likely to leak your banking details by installing a free browser extension.
> All it takes is one piece of malware to keylog your bank details, and it will cost you far more than all the software you pirated over your lifetime.
A quick web search says the median income worldwide is less than $1,000/month. Assuming retail game prices of about $50, a person would only have to pirate 20 games to break even, even if robbed a single month's income. Over an entire lifetime that person might save $10,000 by pirating.