Re:Deno v1.8 – support for WebGPU, private modules, Intl, an...
by tasogare on Wednesday March 03, 2021 @02:42AM
(#26325749)
Good illustration of why relying exclusively on code being online (external repositories, code on github, hosted code like this) to make a project compile is a bad idea.
Re:Deno v1.8 – support for WebGPU, private modules, Intl, an...
by gabrielizaias on Wednesday March 03, 2021 @04:53AM
(#26326493)
Deno does have a local cache for this exact reason.
This is breaking all the code which relies on deno.land/std and deno.land/x registries too.
In the meantime, you can rely on other module registries or cdns:
1. https://nest.land/
2. https://www.skypack.dev/
3. https://esm.sh/
You can also use raw github links but don't do that in production.