News for hackers. Stuff that matters.
Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by searchableguy on Tuesday March 02, 2021 @09:38PM (#26324049)
if anyone from cloudflare is reading this thread, please reach out to luca on twitter: https://twitter.com/lcasdev/status/1366938508875726851

This is breaking all the code which relies on deno.land/std and deno.land/x registries too.

In the meantime, you can rely on other module registries or cdns:

1. https://nest.land/

2. https://www.skypack.dev/

3. https://esm.sh/

You can also use raw github links but don't do that in production.

Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by tasogare on Wednesday March 03, 2021 @02:42AM (#26325749)
Good illustration of why relying exclusively on code being online (external repositories, code on github, hosted code like this) to make a project compile is a bad idea.
Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by gabrielizaias on Wednesday March 03, 2021 @04:53AM (#26326493)
Deno does have a local cache for this exact reason.
Re:Deno v1.8 – support for WebGPU, private modules, Intl, an... by girvo on Wednesday March 03, 2021 @05:09PM (#26335399)
The local cache makes short work of that issue :) Deno is quite nice, I recommend checking it out if you’re doing any Node style stuff