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Re:Speed Is the Killer Feature by skohan on Tuesday March 02, 2021 @07:27AM (#26314563)
The problem with this analogy is that it makes sense to work with lower quality materials in real life, because the cost savings scale with the number if units you produce.

With web content it’s the exact opposite. Every time you are a bit lazy, and add another mushy, poorly optimized dependency, the cost is paid by every one of your users.

The better analogy is that the web is like an assembly line that serves content. Do you want wooden equipment with poor tolerances making up that assembly line which takes twice as long and occasionally dumps parts on the ground, or do you want a well-optimized system working at peak efficiency?

Re:Speed Is the Killer Feature by gonzo41 on Tuesday March 02, 2021 @09:04AM (#26315406)
You actually want what you can afford. A shitty product in the market beats a great product on localhost.
Re:Speed Is the Killer Feature by skohan on Tuesday March 02, 2021 @10:41AM (#26316412)
A lot of the problems with web development have nothing to do with time to market. There's no technical reason you could not have a toolset which is just as easy to use, but far more performant.
Re:Speed Is the Killer Feature by lostcolony on Tuesday March 02, 2021 @01:40PM (#26318735)
So if it isn't easier to use, and less performant, why are these poor toolsets being chosen?
Re:Speed Is the Killer Feature by skohan on Tuesday March 02, 2021 @01:57PM (#26318937)
History and inertia
Re:Speed Is the Killer Feature by lostcolony on Tuesday March 02, 2021 @02:35PM (#26319442)
That would explain why they continue to be used after initial adoption. It doesn't explain why they were initially chosen if there were better options using something that already existed.

History and inertia also are nearly synonymous with "easier to use" in this context.

Re:Speed Is the Killer Feature by jonathlee on Wednesday March 03, 2021 @11:07AM (#26330256)
Because its the new hotness.