Re:OneAPI – A cross-industry, open, standards-based unified ...
by oivey on Monday March 01, 2021 @10:23PM
(#26311567)
Ahh ok. I’ve had a similar conversation with a graphics guy that strongly paralleled this conversation, and I was confused then, too. Seemingly the asynchronous compute issues are a limitation when it only comes to shaders I guess? I write some CUDA but no shaders, and certainly not so much that I’d make super concrete claims about more esoteric features like streams.
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