Re:OneAPI – A cross-industry, open, standards-based unified ...
by nynx on Monday March 01, 2021 @01:12PM
(#26305937)
rust-gpu (https://shader.rs) is a spirv backend for Rust. It's early days, but already really promising. In my opinion, applying a good package manager (cargo) and a good language (rust) to gpgpu and rendering could result in great things.
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Re:OneAPI – A cross-industry, open, standards-based unified ...
by shmerl on Monday March 01, 2021 @07:51PM
(#26310566)
Yeah, that could be interesting. But it's still the shader approach, you just write shaders in Rust here.
May be some other model can be designed that's nicer. CUDA isn't really using shader paradigm, right?