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Re:Architecture of the Playstation 2 by csharptwdec19 on Wednesday February 24, 2021 @04:51PM (#26256535)
Historically it's in-line with Nintendo's policies around guiding content however.

After the CD-I debacle, Nintendo was not at all on-board with the idea of disc-based storage. One of those reasons was loading times.

Another was likely that they had concerns about games that were more 'FMV' than game; This really -was- a legit problem in the 90s. By keeping things constrained, it limits the temptation for a publisher to push out a crappy title filled with cutscenes.

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