Re:Architecture of the Playstation 2
by csharptwdec19 on Wednesday February 24, 2021 @04:51PM
(#26256535)
Historically it's in-line with Nintendo's policies around guiding content however.
After the CD-I debacle, Nintendo was not at all on-board with the idea of disc-based storage. One of those reasons was loading times.
Another was likely that they had concerns about games that were more 'FMV' than game; This really -was- a legit problem in the 90s. By keeping things constrained, it limits the temptation for a publisher to push out a crappy title filled with cutscenes.
After the CD-I debacle, Nintendo was not at all on-board with the idea of disc-based storage. One of those reasons was loading times.
Another was likely that they had concerns about games that were more 'FMV' than game; This really -was- a legit problem in the 90s. By keeping things constrained, it limits the temptation for a publisher to push out a crappy title filled with cutscenes.