- Thank a ton for the feedback this is highly helpful.
- We actually had a purchase button last week but removed it because there a bit of manually step involved in it. (Users need to do a purchase request, and we will sending the fbx files to them manually: this has to be automated.)
- Yes, we had to maintain the textures at a lower level to make the AR output was better.
- I truly agree with the graphic designers, marketers, new animators point of view. This could be a huge deal for them.
- We will surely discuss about this internally to take a b2b route if needed.
Cheers. Means a lot. Please do check out the app.
Which actually leads me to another feedback point: If you want to strengthen your B2B prospects, a Windows app (or web app) would probably be most helpful. Most people you will encounter in that space (especially as soon as it's gaming or rendering-related in any way) will be sitting at large Windows workstations rather than on mobile devices, and having your service accessible a click away while they have their 3d modelling software open on their main screen would be most welcome.
The UI could be as simple as a front-end where I can drag & drop the three necessary pictures (or four, if you include the backside at some point) which I took with a DSLR (instead of my cellphone cam), then it displays a 360° preview for me, allows me to click "add high-res textures for fbx" and then "buy it now". I enter my CC or PayPal and it spits out the fbx files. Done :-)
What would be the best way to contact you about obtaining an fbx file of a character? What would be the price point for a non-commercial hobby project? Would you be able to add an option for high-res textures for export only (non-AR use) that would look good when added to a full-HD video in Adobe AE?
I agree that purchasing should be automated in the long run, with as low a barrier as possible (to allow for "impulse purchasing" as well) - certainly no "contact us for a quote" please :-)
Anyway, awesome project, so much potential, I will certainly keep an eye on it and spread the word!
Cheers.
Haha! "Contact us for quote" is current way for us now - sorry for that. Automating the purchase needs a ton of effort at the moment.
Windows app seems like a cool idea as well. Feedback noted!!!
Thanks a ton again for the ideas, comments & questions.
:)
The textures (except for the face) here are obviously very low-res and sort-of generic but that's not all that important - the head and face sure look great, at least in the demo video. The person is recognizable and that's pretty awesome.
I wonder if you could add a feature to export these models for productive use (such as .fbx files) so they can be creatively used in other software (like Adobe AE, Cinema 4d etc.). Having a one-touch solution to create rigged, realistic 3D models, export them and only maybe having to refine the textures on the hands a bit and adjust clothing would be such a time saver. To me, that would add much more value to this technology than the gimmicks displayed in the demo (though they are quite funny). I could also imagine that this is a much easier (or at least a strong second) path to generate revenue. If priced competitively (between $5 and $20 per created character, let's say; I'd differentiate between commercial and non-commercial use), a lot of (semi-)professional animators, graphic designers and marketing people might buy that.
I mean, apart from Character Creator I'm not really aware of a software that even claims to do this properly outside of academic PoCs. And as I said, CC doesn't really work that well, unfortunately.
So that would be my feedback. Disclaimer: I've only seen the demo video, as I'm unable to install the mobile app at the moment.