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Re:Making Games on Your Own as an Engineer by woko on Wednesday February 24, 2021 @03:22AM (#26247832)
Regarding your second point, there is this talk by Petri Purho (Noita) about making a bland game feel fun to the user:

https://www.youtube.com/watch?v=Fy0aCDmgnxg

As for your first point, I would suggest aspiring devs to try to prepare themselves to take part in "game jams". The constraints (including a time constraint) help focus on important parts.

https://en.wikipedia.org/wiki/Game_jam

Re:Making Games on Your Own as an Engineer by yetihehe on Wednesday February 24, 2021 @06:47AM (#26248964)
I would like to add one more, The art of screen shake:

https://www.youtube.com/watch?v=AJdEqssNZ-U