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Re:Super Mario 64 Decompilation by yuppie_scum on Sunday February 21, 2021 @08:52PM (#26219778)
Has anyone built any new map sets, mods, “total conversions” for it yet?
Re:Super Mario 64 Decompilation by emrikol on Sunday February 21, 2021 @10:27PM (#26220532)
You should check out the work done by Kaze Emanuar. He's made a number of demakes, new maps, new games, and much more in Mario 64

https://mario64hacks.fandom.com/wiki/Kaze_Emanuar https://www.youtube.com/user/KazeBG0

Re:Super Mario 64 Decompilation by rawbot on Monday February 22, 2021 @03:00AM (#26221964)
Aren't these for the original ROM, not the source port?
Re:Super Mario 64 Decompilation by someone2639 on Monday February 22, 2021 @09:23AM (#26224854)
Decomp modding is the next unexplored frontier in SM64 modding. Kaze (the figurehead of the community) uses decomp ever since SM64 Splitscreen, and with brand new features being added by more technical users, there's a ton of cool mods being developed, such as:

-Golden Sun 64, complete with a random encounter battle system: https://www.youtube.com/watch?v=zdHEwTVCoo0

-SM64DS minigame Wanted in SM64: https://www.youtube.com/watch?v=BqjISz_wW7E

-Princess Peach Sex Hack (All I can say here is, don't be fooled by the name): https://www.youtube.com/watch?v=5dMn3LgYF4c

Re:Super Mario 64 Decompilation by dietrichepp on Sunday February 21, 2021 @10:38PM (#26220593)
There is a somewhat active community, including a model exporter for Blender (which exports Blender models to the format that Super Mario 64 uses). New maps, too.

I haven't seen any total conversions.