Re:Releasing my Texas holdem solver (opensourced)
by bupticybee on Sunday February 21, 2021 @08:46AM
(#26213388)
Piosolver is so expensive (pro version is about $1000) so I decide to write a opensource,free version of it. I already check it's preformance and result with piosolver and I believe it's a good competitor.
Re:Releasing my Texas holdem solver (opensourced)
by bupticybee on Monday February 22, 2021 @10:47PM
(#26233610)
My idea is the free version has some drawbacks:
(1) people don't want to pay will stick with this free version
(2) it's like a sample pack for solver, you may download the free version and say "it's not so good after all". Bad for business
(3) it increase the probability of been hacked
Re:Releasing my Texas holdem solver (opensourced)
by bupticybee on Monday February 22, 2021 @10:58PM
(#26233659)
To be simple, python is not fast enought for solving, java is not fast enough for coding. So my solution is build prototype with python and transfer the code to java.
Re:Releasing my Texas holdem solver (opensourced)
by bupticybee on Monday February 22, 2021 @10:43PM
(#26233595)
The reason is simple, I'm not exactly a full time java engineer, as a matter of fact, I write python 80% of my time, all of this project's prototype is written in python in another project. I'm slowly transfering some of the code to java, for now the tree construction part is still in python.
However as far as poker goes, I believe they only provide toy versions of the game, even though theoretically you could put in your own implementation.
I've noticed that in this part of the AI world, things tend to be closed-source for whatever reason and I think that limits the ability to learn. Seems good to see that changing.
Re:Releasing my Texas holdem solver (opensourced)
by bupticybee on Sunday February 21, 2021 @09:05PM
(#26219888)
Yeah I am aware of this project, and I am current trying write an alpha-star like AI for another holdem simulator https://www.pettingzoo.ml/classic, I already made some progress and I somehow believe the code for a alpha-star like texas-holdem AI will be released in sometime of the future.
Re:Releasing my Texas holdem solver (opensourced)
by sharky6000 on Monday February 22, 2021 @01:31PM
(#26228321)
Hi, thanks:)
It does have the large poker games too. You can find generalized poker in the universal_poker game, which wraps the Annual Computer Poker Competition codebase:
Check out universal_poker_test.cc for example uses. It supports limit and common abstractions as well as the full game of no-limit. There is an example of FCPA which you can play at the keyboard in examples/
Re:Releasing my Texas holdem solver (opensourced)
by mihailpalelogu on Monday February 22, 2021 @04:12PM
(#26230698)
After a few hours of installing all the libraries, it worked. I still don't understand much of what I'm doing, but I managed to run riversolver.sh and view the outputs :) Does it support scenarios with multiple opponents?
Re:Releasing my Texas holdem solver (opensourced)
by bupticybee on Monday February 22, 2021 @10:50PM
(#26233619)
Wow. Thank you for your support
For now I still struggle to make it work in two player's preflop (take a ton of time and computation resources). In the future if a lot of people ask for multiplayer I think I will write the code~
another interesting open-source project for imperfect-information game solving is DeepMind's OpenSpiel:
https://github.com/deepmind/open_spiel
However as far as poker goes, I believe they only provide toy versions of the game, even though theoretically you could put in your own implementation.
I've noticed that in this part of the AI world, things tend to be closed-source for whatever reason and I think that limits the ability to learn. Seems good to see that changing.
It does have the large poker games too. You can find generalized poker in the universal_poker game, which wraps the Annual Computer Poker Competition codebase:
https://github.com/deepmind/open_spiel/blob/master/open_spie...
Check out universal_poker_test.cc for example uses. It supports limit and common abstractions as well as the full game of no-limit. There is an example of FCPA which you can play at the keyboard in examples/
For now I still struggle to make it work in two player's preflop (take a ton of time and computation resources). In the future if a lot of people ask for multiplayer I think I will write the code~