Re:Draw an iceberg and see how it would float in water
by jinseokim on Saturday February 20, 2021 @09:38AM
(#26204375)
You may want to revert the (tedious) patch about intersections. Here is a simple workaround:
> turf.unkinkPolygon=(x)=>x;
Press F12, click 'Console', copy-paste the above one and press Enter.
Re:Draw an iceberg and see how it would float in water
by Aardwolf on Sunday February 21, 2021 @06:48AM
(#26212770)
I'm having so much fun with the before-the-fix version, you can make it "jump" out of the water, if you draw a figure 8 under water, and when the negative lobe is at the top and around 75% of the size of the positive one
Even more optimal: https://imgur.com/7gCEJ0T
I've had more extreme versions of this shape teleport off-screen, when starting them under water: https://imgur.com/ymVtTWq
And here's someone holding a balloon: https://imgur.com/8O4rib8
Re:Draw an iceberg and see how it would float in water
by crazyKoala2 on Saturday February 20, 2021 @10:11AM
(#26204639)
It still works, you just have to mess around with the lines a bit more: https://gliggy.github.io/broken.png
Also, the code has been amended right where this comment is: