Re:The frame rate of the universe (2009)
by Causality1 on Thursday February 18, 2021 @05:24PM
(#26186613)
To me a neat consequence of quantized motion and dimensional extent is that there's a hard limit on angular orientation and hence accuracy. That is to say, it's possible to be far enough away and in a proper position such that a particle in another certain position could not be propelled directly at you, only at positions around you since you could be standing in the middle of the maximum angular resolution of the propelling force.
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Re:The frame rate of the universe (2009)
by CodexArcanum on Thursday February 18, 2021 @06:16PM
(#26187180)
Wow, I had never considered this! Although, as "UnFleshedOne" points out, that would imply a fixed geometry (not necessarily a grid) wouldn't it? We don't know that angles are limited within a "Planck volume," so they could be continuous (not that anything else seems to be!)
If this were true though, I'd think it would give us a fascinating tool!
Re:The frame rate of the universe (2009)
by UnFleshedOne on Thursday February 18, 2021 @05:43PM
(#26186853)
Doesn't that require global absolute fixed grid?