Re:“User Engagement” Is Code for “Addiction”
by josho on Tuesday February 16, 2021 @08:11PM
(#26161307)
I’ve read that the reason is to extend playtime for as long as possible to limit resale market.
Maybe with the advent of digital purchase (and the death of selling your used copy) we’ll see a return to designing games for fun.
One thing that's ironic with a lot of mainstream AAA gaming though, is that even though they aren't copying the revenue model the game design conventions still tend to focus on length of engagement and playtime. I'm sure there's a reason compelling it but I'm not sure what.