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Re:A 1000-processor chip powered by an AA battery (2016) by flohofwoe on Monday February 15, 2021 @06:37AM (#26141755)
You can get that without a programming language revolution by reformulating the problem a bit.

For instance 3D-API shading languages do just that under the hood, just without the "parallel-for". Instead you tell a 3D-API what code should run per-vertex or per-pixel in (usually) a traditional sequential C-style language, and the GPU driver and hardware care about the parallelization and scheduling.

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