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Re:GTA III and Vice City fully reverse engineered: re3 by aap_ on Sunday February 14, 2021 @04:55PM (#26136630)
Thank you for your input!

For shaders I'm never sure if I should do something dynamically or switch to a different shader, but it makes sense of course to kill the alpha test code if it's not used.

As for MSAA, our support for that is pretty rather young and it gives artifacts. I'm actually surprised it's on at all by default...

Re:GTA III and Vice City fully reverse engineered: re3 by Const-me on Sunday February 14, 2021 @07:39PM (#26137721)
> it makes sense of course to kill the alpha test code if it's not used.

It’s used, but only for some meshes like vegetation, u_alphaRef was like [ 0.50196, 1000.00 ] for them.

> I'm actually surprised it's on at all by default

I don’t think I have adjusted anything, just built and run your code on Win10 with GL. This doesn’t mean it gonna use the same defaults on Pi, but it might.