Re:Bevy: A game engine built in Rust
by BoorishBears on Sunday February 14, 2021 @01:29PM
(#26134774)
Fwiw, this: "I didn't pick Unreal Engine because of the 5% cut over 3k"
Is out of date by almost a year now, Unreal is now royalty free until 1 million dollars of revenue, at which point they take a 5% cut
They even backdated the change to start of the year so that developers who were charged under the 3k arrangement got refunds
Godot is in a much better spot at being the next Unity and it took a long time. It's still not there because of assets availability: you can find assets for anything for cheap on Unity.
For an indie developer with little budget and time to build complex features, it's a life saver.
For a mid-size studio (Embark?), happy to build their own technology, Bevy could be a great starting point, but the feature set is still not there.
As a solo developer trying to build a game, I tried going Bevy / Godot / tons of others and ended up back to Unity: I don't like it and it's a complete disorganised and buggy mess but it gets stuff done incredibly quick.
I didn't pick Unreal Engine because of the 5% cut over 3k. It's a marginally nicer environment to work in but I don't think it's worth the price tag over Unity (free under 100k revenue).