Re:GTA III and Vice City fully reverse engineered: re3
by reasonabl_human on Sunday February 14, 2021 @12:10PM
(#26134021)
I am a developer but you guys are speaking a foreign language from my perspective in this thread. Where can I learn about graphical programming for the Pi, or are you guys well versed in game programming in general and applying it here? Sounds like an interesting skill set and challenge
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Re:GTA III and Vice City fully reverse engineered: re3
by wheybags on Sunday February 14, 2021 @02:56PM
(#26135656)
https://antongerdelan.net/opengl/ is a decent resource for learning opengl (the author was a TA in my graphics course in college :D). And I do think it's worth Lear ing opengl over vulkan today. Vulkan dials the api complexity up to 11. If you're happy with windows only, then directx 11 would be a good choice too, but I don't have a good reference off hand.
The problem with graphics programming is that really you need to learn two things simultaneously: how 3d graphics are rendered, and how to use a GPU api. They can both be a significant thing to learn alone, and the complexity of cramming the two into your brain together makes things hard.
Re:GTA III and Vice City fully reverse engineered: re3
by FillardMillmore on Sunday February 14, 2021 @01:13PM
(#26134612)
Seconded, I too would like resources to learn more about this topic. Spend most of my time with business logic.