Re:GTA III and Vice City fully reverse engineered: re3
by softwhale on Sunday February 14, 2021 @10:42AM
(#26133259)
Apparently, this project requires the game assets to work - so you have to own a (legitimate) PC version of the game. https://github.com/GTAmodding/re3#intro
Of course, R*/Take-Two could always make a case.
Re:GTA III and Vice City fully reverse engineered: re3
by kmeisthax on Sunday February 14, 2021 @01:40PM
(#26134876)
Assets are typically "reverse engineered" by writing tools that convert them to and from whatever proprietary formats the game uses. Other than that, there's not much else to do with them once they're in standard format.
As for the legality of the whole project: there's several different legal objections one could raise under copyright law:
1. That the EULA prohibits reverse-engineering
2. That the resulting reverse-engineering project is infringing the copyright on GTA3's program code (which it kind of has to in order to be a faithful disassembly)
Re:GTA III and Vice City fully reverse engineered: re3
by aap_ on Sunday February 14, 2021 @10:55AM
(#26133360)
Not sure what reverse engineering assets means. There is source code for them so they are what they are.
Re:GTA III and Vice City fully reverse engineered: re3
by d26900 on Sunday February 14, 2021 @11:12AM
(#26133511)
With "asset reverse engineering" I meant: recreating the assets from scratch.
Just like a painter reproducing another painting.
Can the assets be "reverse engineered" as well?
Also, can R* shut this project down? Is there a legal basis for them?