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Re:Show HN: Real-time multiplayer games with cubes. Early fe... by bullen on Friday February 12, 2021 @03:09AM (#26111618)
I made an open-source multiplayer online system/standard: http://fuse.rupy.se/about.html

It has all the parts you would need to get any multiplayer game (from 1vs1 to MMO) working.

Re:Show HN: Real-time multiplayer games with cubes. Early fe... by aerovistae on Friday February 12, 2021 @03:57AM (#26111811)
From what you've written it sounds like it's a great implementation for solving this problem! But I'm only a so-so dev and I just can't do much without great documentation-- the tutorial section on this page just isn't enough for me to feel confident that I can wield this tool in a meaningful way.
Re:Show HN: Real-time multiplayer games with cubes. Early fe... by bullen on Friday February 12, 2021 @04:05AM (#26111838)
Yeah, it's hard, even with documentation there is so much that can't be communicated efficiently.

I'm working on a client that I will try to make more accessible (just like particubes and roblox are trying to do), but no matter how you turn it you're going to need some basic programming skills:

http://talk.binarytask.com/task?id=5959519327505901449