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Re:Show HN: I wrote an entire book to build a mouseless dev ... by mcqueenjordan on Wednesday February 10, 2021 @08:47PM (#26097282)
A mouse is an interface best suited for continuous-shaped requirement, e.g. aiming a pointer in games, drawing, and other inherently 2-dimensional arbitrary precision input modalities.

Textual interfaces (e.g. code), reading, navigating filesystems, etc. is inherently discrete (folders have files, files have words, words have letters). For discrete applications such as these, I (and many others) prefer mouseless modes of interaction. A mouse can point at many different precise points for a given character in a word, but it's still the same logical place.

(Yes, I'm aware that pixels are finite and thus the continuous analogy is "technically incorrect". Its validity stands.)

Re:Show HN: I wrote an entire book to build a mouseless dev ... by O_H_E on Wednesday February 10, 2021 @09:40PM (#26097625)
> Textual interfaces ... inherently discrete

That continues vs discrete actually makes a lot of sense. That analogy helps me put a finger on things I wasn't to articulate before.

Re:Show HN: I wrote an entire book to build a mouseless dev ... by ducktective on Friday February 12, 2021 @01:50AM (#26111290)
Possibly the best explanation on keyboard-oriented workflow. Bravo!
Re:Show HN: I wrote an entire book to build a mouseless dev ... by thanato0s on Thursday February 11, 2021 @03:23AM (#26099429)
Wow. That's a great and clear explanation. Thanks for that!