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Re:A sneak peek at MetaHuman Creator by tootie on Wednesday February 10, 2021 @07:14PM (#26096624)
I don't see how animated faces brings anything to the table aside from novelty factor. People are already plenty comfortable communication with just voice and text. Faces can help with rapport, but if you know if it's a machine, why would you care. The biggest value here will be in entertainment (movies and games) or deception.
Re:A sneak peek at MetaHuman Creator by cma on Wednesday February 10, 2021 @07:16PM (#26096646)
>but if you know if it's a machine, why would you care.

It won't be a machine in all cases. You have recorded stuff from mo-cap stages and maybe somehow you consider that a machine you don't care about but would care about a movie (not sure why the distinction?).

But aside from that, VR headsets are also getting mouth cameras and eye tracking cameras that can track facial expressions. You can also facetrack from things like an iphone with face id while playing a game in 2D.

Re:A sneak peek at MetaHuman Creator by dbish on Wednesday February 10, 2021 @07:51PM (#26096882)
This (and tech like it) will be used for real time streaming and chatting, and we'll see a sharp increase in the number of virtual streamers/youtubers/etc. as well. Some may be run by teams, some a single person, these virtual personas are getting easier and easier to make now, and more realistic as we see with this new service.