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Re:Cambridge Bitcoin Electricity Consumption Index by ha4fsd3fas on Wednesday February 10, 2021 @12:47PM (#26092384)
Gaming is also consuming more energy than the daily lives of a whole country __Combined__. Entertainment is a good thing, but watching a movie consumes a lot less resources than playing games so why are games acceptable? What about VR? VR uses a lot of GPU computations for something a small fraction of people use. Surely people playing VR could use some other form of entertainment that is less resource consuming.

Or then we let people use their own resources the way they see fit.

Re:Cambridge Bitcoin Electricity Consumption Index by newswasboring on Thursday February 11, 2021 @03:25AM (#26099436)
I would like to redirect you to @africanboy's analysis[1] of how much energy gaming uses. He did it well.

[1] https://news.ycombinator.com/item?id=26091220

Re:Cambridge Bitcoin Electricity Consumption Index by Grustaf on Wednesday February 10, 2021 @02:56PM (#26093859)
Gaming uses vastly less energy per person.