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Re:SDL Moves to GitHub by fartcannon on Wednesday February 10, 2021 @10:18AM (#26090257)
Yes, that's right, certainly easier than having the source. Your friends and family must appreciate the time you saved them by injecting DLLS. You'd better hope you efforts don't get DMCA'd.

Summarizing, closed source projects die. At best you can run them in an elaborate museum (emulator) and at worse, you can attempt to Frankenstein's monster them by injecting DLLs.

Open source will outlive us all.

How many places does Doom run?

Re:SDL Moves to GitHub by dleslie on Wednesday February 10, 2021 @11:01AM (#26090928)
Bin patching won't get you DMCA'd, and it's really not so different than writing a shim nowadays. Tooling has come a long way.

Doom is a closed source game that was finished, polished, and then open sourced. Strange to use that as a FOSS example.

The FOSS-from-the-start examples would be Tux Racer, 0ad, and so on.

Re:SDL Moves to GitHub by fartcannon on Wednesday February 10, 2021 @12:35PM (#26092208)
And yet, here we are running Doom on our toasters, refrigerators and watches.