Re:José Valim Reveals “Project Nx” (Numerical Elixir) [audio]
by dnautics on Tuesday February 09, 2021 @03:52PM
(#26082242)
I would have suggested ets tables + entity system.
Re:José Valim Reveals “Project Nx” (Numerical Elixir) [audio]
by bcrosby95 on Tuesday February 09, 2021 @05:14PM
(#26083112)
From my testing, the performance characteristics of ets isn't that great - data still gets copied around when you access stuff in it. I tried using it in my exploratory tests and certain worst case, player-focused actions would take around 20ms, when using a regular GenServer with a synchronization system on top would take around 5us.
To be clear, for NPCs it worked fine. But players are hoarders and in an RPG that can result in a ridiculous amount of data being attached to them.
In practice I haven't found the immutability of Elixir that useful for concurrency because data is deep copied when it goes across processes anyways. This is in comparison to Clojure where you can safely and perfomantly share immutable data across multiple threads.