The few people I know from the mobile gaming industry tell me the margins are insanely high. They’d spend x on ads and get back 2~5x in microtransactions. Also development costs were even lower than marketing costs.
https://www.gamesindustry.biz/articles/2021-01-08-ftc-wary-o...
""heavy taxation" by Apple and Google means developers are forced to use monetisation models that "rely on surveillance, manipulation and other harmful practices.""
For instance, PC games have microtransactions too. Many top-toxic companies are are mostly in the PC ecosystem and don’t have to pay to be on PC.
Yet you still listed Microsoft as one of the companies squeezing developers.
https://www.gamesindustry.biz/articles/2018-12-03-indie-deve...
You are put at a fundamentally poorer economic position if you quit your AAA job and make Indie games and release them on Steam.
Take these values down to 10-15%, and the game development business becomes a lot higher-margin, encouraging new entrants and supporting better salaries and conditions for staff.
The other problem is that games are unique that they are entirely B2C, retail products. As a result, the full taxation burden falls on them. Its not uncommon for developers to actually receive only 50% of spent revenue, after global sales taxes, platform commissions, refunds, chargebacks are taken into account.
By contrast general IT companies - if providing B2B services (including advertising) - have a much lower commission and taxation burden.