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Re:Terraria on Stadia cancelled after developer's Google acc... by georgeecollins on Monday February 08, 2021 @04:54PM (#26070704)
You probably know this 100ms = 10 FPS. What kind of display shows video at less than 10fps? Game engines aren't always synced to frame rates, particularly simulations. But a simulation that updates every 0.1s isn't great for fidelity.

A 30 fps game could go through a complete loop, updating everything: object positions, inputs in 33ms. At 60 fps assuming everything is synced to frame rate that would 16 ms.

I was asking for the commenter's source of information so I didn't have to guess what he or she meant. It's possible to make a game that doesn't respond a user's input in less than 200ms, but why would you? You don't need to be making a technical tour de force to respond in 16-33ms.

Re:Terraria on Stadia cancelled after developer's Google acc... by judge2020 on Monday February 08, 2021 @05:11PM (#26070920)
I was commenting on how the TV can add latency/'display lag', not that it only shows a frame every 100ms. TVs have gotten much better[0] but input lag can be high with cheap TVs sold 5-10 years ago.

0: https://displaylag.com/best-low-input-lag-tvs-gaming-by-game...

Re:Terraria on Stadia cancelled after developer's Google acc... by georgeecollins on Monday February 08, 2021 @05:42PM (#26071292)
That makes more sense. I am sorry I misunderstood and thank you for explaining.