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Re:New report on Apple’s VR headset: 8K in each eye, potenti... by buzzerbetrayed on Thursday February 04, 2021 @11:38PM (#26033185)
Isn't hololens2 significantly lower resolution? You can't really have a virtual workspace unless the resolution is incredibly high.
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by fsloth on Friday February 05, 2021 @12:05AM (#26033336)
Hololens 2 is not a virtual reality headset. It's a wearable HUD and UI (since you can control it with hand gestures). It's an industrial inspections and automation tool - and for those use cases the users love it. For offerings in this space built around Hololens 2 see for example https://fieldtech.trimble.com/en/products/mixed-reality/trim...

The virtual workspace for hololens is the physical world. The view area is a bit small. But the idea is not in HL to create a virtual world, but to overlay information to the real world.

Re:New report on Apple’s VR headset: 8K in each eye, potenti... by texasbigdata on Saturday February 06, 2021 @11:48AM (#26047704)
Even better, IMHO based on anecdotal personal experience
Re:New report on Apple’s VR headset: 8K in each eye, potenti... by hobos_delight on Friday February 05, 2021 @12:11AM (#26033358)
Yeah I've used a hololens for a building walkthrough (showing a new fitout) and whilst it was a cool experience, the resolution was really low, and the field of view was tiny - just a small square in each eye.

The latency tracking was on par with other headsets, which I consider quite good.

Disclaimer: I work for MSFT, opinions my own, yadda yadda yadda.