Re:Building in Public Definite Guide: Use Transparency to Win
by EamonnMR on Thursday February 04, 2021 @11:24AM
(#26026790)
I sort of stumbled into a process like this. I built a game as a hobby project with the intent to hand it off to a community that I thought totally wanted it. Interest in the project was minor. So for the next project I tried to actually engage the community as much as possible to see if anyone actually wanted to try it. Turns out the answer was still no, but at least I got a chance to prove my thesis that the project was doomed and I couldn't blame the lack of engagement.
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