Re:Google Stadia shuts down internal studios, changing busin...
by AnIdiotOnTheNet on Tuesday February 02, 2021 @07:30AM
(#26000207)
There are TVs with more than 100ms of latency, and there are strategies using state rollback and replay that can further reduce the impact of the latency besides. Latency isn't Stadia's hardest problem.
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Re:Google Stadia shuts down internal studios, changing busin...
by Xelbair on Tuesday February 02, 2021 @09:05AM
(#26001040)
It is, as it is input latency stacked on top of display latency, stacked on top of internet latency!
Not to mention that 100ms of latency in TVs is constant usually, it isn't the case with network latency.
Re:Google Stadia shuts down internal studios, changing busin...
by hiptobecubic on Thursday February 04, 2021 @10:36AM
(#26026215)
I play games on stadia, including shooters, and latency is not an issue. Latency is the reason you can't launch a Stadia competitor on AWS, but Google has a lot of infrastructure to build on. The latency issue is well handled at this point.
The problem with stadia for me is that gaming platforms are social networks and Stadia is relatively small. No one else I know has Stadia and for many games you can't even expect to find randos willing to play at all. Embr and GetPacked are basically useless.