News for hackers. Stuff that matters.
Re:Google Stadia shuts down internal studios, changing busin... by hamilyon2 on Tuesday February 02, 2021 @04:57AM (#25999074)
Do you people realise the there are whole generes of games,where beautiful graphics is a serious advantage, but low latency is not?

Like, 600 ms latency is still 100% acceptable and enjoyable.

And not only graphics. Turn-based strategy genre can also benefit from gigantic ram and cpu resources - all to make ai smarter, more enjoyable to beat the ever.

I think stadia and cloud gaming in general is a gold mine. But it is a different platform, games should be optimized for it.

Re:Google Stadia shuts down internal studios, changing busin... by meheleventyone on Tuesday February 02, 2021 @05:27AM (#25999289)
You don’t need to stream video to run AI in the cloud for a game. Strangely given the existence of server infrastructure based games for decades we’ve never seen it. Maybe the idea isn’t that amazing after all?
Re:Google Stadia shuts down internal studios, changing busin... by hamilyon2 on Tuesday February 02, 2021 @11:39PM (#26010664)
That is quite true, the technology was here and nobody used it. That proves nothing, though.

You can apply the same logic to anything new. We had VR headsets before HL:Alyx and anyone could say "VR has no good games, idea is toast".

Re:Google Stadia shuts down internal studios, changing busin... by meheleventyone on Wednesday February 03, 2021 @01:34AM (#26011173)
It proves quite a lot about the hype around cloud native and the things it enables.

And there were great VR games before HL:Alyx and Alyx is no killer app.

Re:Google Stadia shuts down internal studios, changing busin... by Xelbair on Tuesday February 02, 2021 @09:10AM (#26001099)
Oh there are games where input latency does not matter. You can usually run them on toaster too.

You can make amazing AI that beats humans 100% of time pretty easily, the hard part is making it challenging enough for people to have chance to beat it... It also just needs game state, without all the cruft of stadia(visual side, sounds, graphics, inputs etc).

Also did google partner with any of developers of such games?

Did they develop their own? or even formed any form of partnership for them?

No. They went for action titles, or titles with great graphics.

It was disaster from business perspective no matter how you look at it. Do not expect game developers to just bend over for google just because they release a new platform(and where are doubts about sustainability and quality of that platform from the beginning).

Re:Google Stadia shuts down internal studios, changing busin... by hamilyon2 on Wednesday February 03, 2021 @12:19AM (#26010842)
Toaster doesn't cut it when it comes to convenience, full hd graphics and depth of gameplay. Because, let's face it, toaster doest have that much compute resources and storage.

What kind of games will emerge 3 TB of assets will be totally fine amount? For a mobile turn-based game, no less. Or when 6 2080tis will render graphics for your phone no problem?

Re:Google Stadia shuts down internal studios, changing busin... by imtringued on Wednesday February 03, 2021 @03:42AM (#26011793)
Modded Minecraft has deeper gameplay than 99% of all games ever made. If anything, high quality graphics make it harder to support deep gameplay because making high quality graphics for tens of thousands of items becomes very expensive.

Roguelikes like Cataclysm DDA also tend to be extremely heavy on the complexity side despite having "extremely poor" graphics by your standards.

6 2080TIs? How are you going to pay for that waste? Do you know how delusional you sound?

Re:Google Stadia shuts down internal studios, changing busin... by hamilyon2 on Wednesday February 03, 2021 @09:33AM (#26013885)
I have persistent feeling you are talking to some other person. I don't have standards you mention.

I am talking about future of gaming.