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Re:Google Stadia shuts down internal studios, changing busin... by 015a on Monday February 01, 2021 @05:22PM (#25994899)
> partnered with Valve and shipped something mind-blowing

I tend to agree. In these cloud game streaming wars, Steam is a reservoir of totally untapped crude oil. Its the largest and most active western game platform, period, its beloved by its users, and Valve hasn't even remotely signaled an intention to compete. Companies and products like Steam are one in a million; Stadia, Luna, GeForce Now, xCloud, PSNow, are not. There is no amount of money they could pay Valve to make that partnership happen that would not pay dividends.

Valve/Steam is just "behind" in all of this modern gaming crap, and the fact that they're still the most popular platform (and its not close) speaks volumes about whether the CloudStreamingGamePass-way things are going is actually the right one. Its reasonable to believe that people who identify as "gamers" right now are not interested in that stuff, and the strategy Google/Amazon/etc have of "Netflix for gaming, no console, convert non-gamers to gamers" won't work. Time will tell, but maybe Valve's traditionalism is the right one long-term.

You know where Valve is investing their money? VR and Linux. God damn do I love that company.

Re:Google Stadia shuts down internal studios, changing busin... by dfgdghdf on Monday February 01, 2021 @05:26PM (#25994953)
Valve can do this stuff because they are a private company.

Gabe has publicly stated that he does not believe in game streaming services, because he thinks computation is best done at the edge.

Re:Google Stadia shuts down internal studios, changing busin... by ilikehurdles on Monday February 01, 2021 @07:00PM (#25995845)
If Valve fully backed cloud gaming, that would have downstream effects on publishers and PC gaming as a platform. Who would sign on to publish a competitive, reaction driven game if the market is segmented between the high-latency cloud where anyone can play, and physical hardware only purchased by a relatively diminishing market?

The audience for tactical precise shooters, MOBAs, RTSs, etc would deteriorate and with it so would one competitive advantage of PC gaming. Might be tautological, but the games that thrive in the cloud are games designed not to need a PC to be played.

Re:Google Stadia shuts down internal studios, changing busin... by lutte on Monday February 01, 2021 @08:43PM (#25996574)
Moreover Valve's hardest push in the past years was in VR. They are literally the only major (not indie or AA, and not doing a bad port of an already existing game, like Bethesda) developer to make a full game's worth of content for the platform that makes full use of the platform. Alyx was a breath of fresh air for anyone who wanted something out of VR that didn't feel like an incomplete experience.

And VR is inherently incompatible with the design goals of cloud computing. The slightest of latencies destroy the illusion in VR. Valve is not going to support a world that doesn't encourage people to own the hardware necessary to run VR.

Re:Google Stadia shuts down internal studios, changing busin... by Duralias on Tuesday February 02, 2021 @03:41AM (#25998618)
With technologies like re-projection or whatever specifically the Oculus Quest uses, wireless local streaming isn't that bad, It can easily be a terrible experience if you do not know what you are doing, but its fine most of the time, the latency honestly isn't noticeable, unless you play beat saber.

Although doing over-the-internet streaming is definitely a terrible idea because of how many out-of-your-control factors exist.

Re:Google Stadia shuts down internal studios, changing busin... by riversflow on Monday February 01, 2021 @08:54PM (#25996628)
> The audience for tactical precise shooters, MOBAs, RTSs, etc would deteriorate

Maybe, but I tend to think that it wouldn’t diminish, and that this idea that very many will just “get over” latency is something VPs and PMs have convinced themselves of and not something that would bare out in the data.

The first time I gamed on a 120hz display was life changing in a way, I was never totally satisfied playing any sort of competitive multiplayer game at 60hz again, it’s like wearing hazy scratched glasses when the competition doesn’t. And all it took was playing on a friends PC with a 120hz display for half an hour. I think considering how great the push to >120Hz has been in PC gaming, and that High-hertz are now being adopted in smartphones and tablets I’m not alone in this experience.

My point being here that a large part of why people choose to play competitive, reaction driven games, is precisely because they are competitive and especially because they are very fast paced. So fast paced that 8ms of output latency makes a significant difference to a large segment.

Re:Google Stadia shuts down internal studios, changing busin... by themacguffinman on Monday February 01, 2021 @11:21PM (#25997404)
Most people won't have to "get over" latency because they're not used to or sensitive to low latency in the first place. I'm not saying their eyes aren't good enough or something, but the fact is that a majority of them either can't or won't spend on gear necessary for the performance you're claiming. Steam's own hardware survey indicates that the most basic, cheap monitors are the norm with 1080p or lower being the most common resolution; refresh rate isn't explicitly shown but I'd be surprised if 120+hz is even above single digits of marketshare. Many gamers don't even play on PCs, they play on consoles running games as low as 30fps with cheap TVs that often don't have "Game Mode" turned on which alone can eliminate more than 8ms of latency.

Tactical shooters and MOBAs are still immensely popular despite the fact that most consumers likely experience a fairly high level of latency. People play games like Fortnite because they're fun, not because they're so competitive & fast paced that 8ms of latency makes a difference. Even competitive games nowadays try to soften the direct correlation between player skill and wins using matchmaking and RNG mechanics so everyone gets a reasonably consistent rate of winning. Want to play a really competitive and fast paced game where 8ms probably does matter? Play Quake Live against the 100 or so people that still tolerate that level of competition.

Re:Google Stadia shuts down internal studios, changing busin... by comex on Tuesday February 02, 2021 @02:15AM (#25998159)
The problem is that the 8ms figure is wrong.

If it were really 8ms of added end-to-end latency compared to local, then it would be a complete non-issue – even in the twitchiest fighting games and shooters, unless you’re a literal pro-level player, as you mentioned. Most people would not be able to tell the difference even if they were specifically looking for it. It would even be tolerable for VR.

Unfortunately, the reality is more like 80-120ms, at least in one benchmark:

https://www.pcgamer.com/geforce-now-beats-stadia-in-our-inpu...

Re:Google Stadia shuts down internal studios, changing busin... by themacguffinman on Tuesday February 02, 2021 @03:52AM (#25998684)
You're right it's likely closer to 80-120ms of difference, though that doesn't change much. It's still apparent that people are used to some pretty high latency (I remember that Digital Foundry counter-intuitively found that Stadia's overall latency is actually lower than the Xbox One X in a particular game) and elevated latency on that magnitude isn't a critical issue for a majority of players and games.

And again, that's not to say that they can't notice the difference or something, it's just not the dealbreaker that it seems to be for some vocal people. I can definitely tell the difference but it's not intolerable for me. I'm definitely happy to trade it for better convenience in many cases just like many are evidently happy to trade it for cheaper hardware.

Re:Google Stadia shuts down internal studios, changing busin... by GlennS on Tuesday February 02, 2021 @12:10AM (#25997630)
It's not that long ago people were playing with 300+ ms delays on 56k modems.

If you design lag-prediction into the game it isn't so bad. People even used enjoy working the "lag shield" (be erratic, change direction frequently).

It's the dropped packets and consequent stuttering that is really frustrating.

Re:Google Stadia shuts down internal studios, changing busin... by Reason077 on Tuesday February 02, 2021 @03:03AM (#25998385)
> ”It's the dropped packets and consequent stuttering that is really frustrating.”

I agree. As a casual gamer, lag/latency has never been a problem on Stadia. Visual glitching and stuttering has. But have you noticed it only happens in certain titles?

Some games seem to suffer from periodic stutters (ahem, PUBG) no matter how good your connection is. While others are always butter smooth and crystal clear. This has lead me to suspect that it’s not entirely a connection issue, but maybe an issue with the ports/hardware at Stadia’s end?

Re:Google Stadia shuts down internal studios, changing busin... by kn8a on Monday February 01, 2021 @09:35PM (#25996856)
I accidentally realised I could stream from Steam the other day which is interesting that they can technically do it.
Re:Google Stadia shuts down internal studios, changing busin... by FredFS456 on Monday February 01, 2021 @05:38PM (#25995101)
GeForce Now can be used with Steam quite seamlessly. In fact, GeForce Now's value is to play the games you already own on various platforms on their hardware. They're not trying to be another games store.
Re:Google Stadia shuts down internal studios, changing busin... by zhynn on Monday February 01, 2021 @09:31PM (#25996834)
To clarify the other commenter's point, I am a founders edition of geforceNow and it used to have just everything. Like if it was in my Steam library, I could play it. Early editions just basically launched a slimmed down RDP session with Steam being started. It was awesome.

Now, they put you in a weird virtual zone where your library is restricted to only the game you are currently playing. And if that game is not allowed by the publisher, you can't play it. So I can't play Slime Rancher. I can't play Shadows of Mordor. And it seems like over time there is less and less there.

It sucks, because it was basically my dream gaming service. Kind of like Google Play Music was my dream music service. :(

Re:Google Stadia shuts down internal studios, changing busin... by 194765 on Tuesday February 02, 2021 @04:14PM (#26006771)
I loved Google play music. When they migrated over to Youtube Music I was happy that I could still upload my albums and migrate my playlists. https://support.google.com/youtubemusic/answer/9716522
Re:Google Stadia shuts down internal studios, changing busin... by foota on Monday February 01, 2021 @06:33PM (#25995615)
I don't think this is true anymore after publishers pulled back.
Re:Google Stadia shuts down internal studios, changing busin... by ahelwer on Monday February 01, 2021 @05:51PM (#25995225)
The 2008-2017 period was great for PC gaming. Now graphics cards alone cost as much or more than an entire console. The prices only seem to go up. Game streaming has the opportunity to dramatically decrease costs. I think it will work.
Re:Google Stadia shuts down internal studios, changing busin... by GlennS on Tuesday February 02, 2021 @12:14AM (#25997652)
You don't need to buy a high-end graphics card. Those are for hobbyists who enjoy buying the latest kit and fitting water coolers etc. for its own sake.

17" Dell with a GeForce mobile whatever-it-comes-with will let you play everything fine for 5ish years if you're into the latest shooters, longer for other genres.

Re:Google Stadia shuts down internal studios, changing busin... by ahelwer on Tuesday February 02, 2021 @07:49AM (#26000362)
Try to find any PC build that competes with modern console MSRP today. It can't be done, not even close. The equivalent gpu, the gtx 1070, goes used for $300. PC gaming fans are still living eight years in the past when the frugality argument was true. Time to update your beliefs.

Now compare it to the cost of a streaming box & subscription.

Re:Google Stadia shuts down internal studios, changing busin... by GlennS on Wednesday February 03, 2021 @01:31AM (#26011161)
Having the latest graphics is probably a fairly niche interest I would think? Fairly exhausting to keep up with, and tends to be a bit cyclic: consoles are ahead for a few years, then behind, then jump ahead again.

I think for most people the decision on PC vs a particular console is:

* Which types of games tend to be available on that platform.

* Which specific games that they like are available on that platform.

* Inertial / brand loyalty based on what gaming machine they had on the past.

* If they play multiplayer, what their friends have.

* How much they like tinkering with / get frustrated fighting against computers.

Re:Google Stadia shuts down internal studios, changing busin... by dagw on Tuesday February 02, 2021 @07:56AM (#26000431)
Try to find any PC build that competes with modern console MSRP today.

If you're willing to build your own and buy second hand components on ebay you can just about put together a PC that is competitive with a modern console, at around the same price. But yea, if you're buying new from reputable dealers it's pretty much impossible.

Re:Google Stadia shuts down internal studios, changing busin... by ahelwer on Tuesday February 02, 2021 @08:28AM (#26000690)
I don't think you can. The 1070 is $300 used. That gives you $200 to fit in a case, fans, PSU, SSD, motherboard, RAM, and CPU. No way. A comparable CPU would cost at least $100 used by itself.
Re:Google Stadia shuts down internal studios, changing busin... by delecti on Monday February 01, 2021 @06:09PM (#25995402)
Graphics cards have ranged across the price spectrum for the past 20 years. The first GeForce "Titan" card was $1000 and came out right in the middle of that time range (2013). I'm not sure what PC market you were watching for the past 20 years, but it's not the one I remember.
Re:Google Stadia shuts down internal studios, changing busin... by 5d749d7da7d5 on Monday February 01, 2021 @06:42PM (#25995690)
Titan was the most premium card available and probably not representative of a typical build.
Re:Google Stadia shuts down internal studios, changing busin... by delecti on Monday February 01, 2021 @06:51PM (#25995767)
Sure, but it also remains the defining example of "ludicrously expensive graphics card". The card below it, the GTX 780, was $650, which is still more expensive than any current generation consoles. Meanwhile the current top and 2nd tier GeForce cards (3090 and 3080) have MSRPs of $1500 and $700, which are more expensive, but not outrageously so. I just don't think it's accurate to paint a picture of the market from 2008-2017 as affordable in contrast with the current expensive market.
Re:Google Stadia shuts down internal studios, changing busin... by WillPostForFood on Monday February 01, 2021 @08:13PM (#25996389)
In 2013 you could drop to the mid-tier GTX 770 for $399 and get more performance either Xbox one or PS4.

I don't think you are wrong, just more lenient in your definition of affordable. It is compounded by the supply constraints, and markups over retail we are currently seeing. I can buy a 3090 right now on amazon, but it is $2,450, 5x the console price. Titan was ~2x console price.

Re:Google Stadia shuts down internal studios, changing busin... by mehlmao on Monday February 01, 2021 @09:26PM (#25996807)
Titan MSRP is $1,499; unfortunately the only units for sale on Amazon are from scalpers.
Re:Google Stadia shuts down internal studios, changing busin... by ahelwer on Monday February 01, 2021 @07:47PM (#25996181)
MSRP doesn't matter anymore. These cards are so difficult to get that they basically go used for MSRP, and on the secondary market for nearly a multiple of MSRP.
Re:Google Stadia shuts down internal studios, changing busin... by p1necone on Monday February 01, 2021 @07:38PM (#25996107)
As are the modern cards that cost $1000. You can spend significantly less that that and still play all the modern titles at high settings and 1080p60fps easily. (Or 4k if you're willing to make the same compromises on framerate that consoles do)
Re:Google Stadia shuts down internal studios, changing busin... by ahelwer on Monday February 01, 2021 @07:48PM (#25996191)
The minimum card you need to play current games on 1080p/60fps/high settings is about a GTX 1070, a four-year-old card which goes for $300 used. Remember we're comparing this to the cost of using a game streaming service.
Re:Google Stadia shuts down internal studios, changing busin... by p1necone on Monday February 01, 2021 @07:59PM (#25996276)
Obviously at least over the short term the streaming service ends up cheaper (although with stadia charging for games it depends on how many you buy and how much more they are there than on steam, especially with sales). I was just calling out the implication that the standard price for a GPU that runs modern titles well was more than a current gen console, it's not.

(Amusingly I'm running the exact card you mentioned, and I did buy it for about $450 NZD used, although the going rate is more like $350 now on the local used market).

Re:Google Stadia shuts down internal studios, changing busin... by clankyclanker on Monday February 01, 2021 @05:56PM (#25995279)
I already have friends for whom it’s cheaper to own a computer and use streaming systems (Shadow?) than it is to own a single Gaming PC.
Re:Google Stadia shuts down internal studios, changing busin... by anonymousab on Monday February 01, 2021 @05:28PM (#25994974)
Valve did build out a lot of features like Remote Play and streaming on Steam, but just to a level of ok functionality. It's just clearly not their main interest.

So I agree with your point, but it's not like Valve as a company is totally unaware of the opportunities. They are just... uninterested.

Re:Google Stadia shuts down internal studios, changing busin... by w0utert on Tuesday February 02, 2021 @06:46AM (#25999868)
>> Valve did build out a lot of features like Remote Play and streaming on Steam, but just to a level of ok functionality.

I think Remote Play works brilliantly? I've finished multiple games using it, streaming from the PC at the other side of the house to the TV with SteamLink in the living room, using an Xbox One S controller. I hardly see a difference compared to sitting directly behind the PC (granted, this is limited to 1080p on the SteamLink hardware, but my eyes are old enough to not care about higher resolution anymore).

Re:Google Stadia shuts down internal studios, changing busin... by cwyers on Monday February 01, 2021 @06:58PM (#25995833)
Valve also has shipped exactly one first-party game since Dota 2 in 2013, outside of VR stuff, and it's a card game. I don't think they're tops on the list of studios that could give Google a big hit game to put on their new cloud console.
Re:Google Stadia shuts down internal studios, changing busin... by 015a on Monday February 01, 2021 @08:57PM (#25996652)
No, the point I and I think the OP are making is not Valve as a developer, its Steam as the storefront. Steam has tremendous power in moving developers toward, say, the cloud; if Valve just made it a checkbox on the publisher's page (or something to that effect), any cloud streaming service that integrated with Steam would be tier 1 overnight.

But I'm also happy they haven't. These cloud streaming ecosystems are the apex of locked down closed systems. Valve is built on a culture of modding, revving games to make new ones, and being fair to users in a way that doesn't compromise being fair to developers. Cloud streaming systems, by and large, are not. They're built by big-tech megacorps that are looking to buy-in then cash-out on an industry they know nothing about (except Nvidia; if there were one cloud streaming service I'd support, its theirs. Nvidia isn't perfect, but its definitely within their wheelhouse, not a cash grab).

Beyond that, you're marginalizing Valve's dominance in the gaming industry. Of the top ten games by players on Steam right now, again, the most popular western gaming platform ever made, three are made by Valve (CS:GO #1, Dota2 #2, TF2 #4, and #3 is Rust, the monthly TwitchFad). Overall, the only non-Steam western PC games which compete with their numbers are Call of Duty, League of Legends, Valorant, Fornite, Minecraft. The one theme with most of these games is that they're pretty old. People love games they know; when the developer sticks around, builds out a fair monetization scheme, and iterates on the gameplay, the games become unbeatable pillars on whatever service they're distributed on (the few that aren't old: Fortnite/Valorant will get there, and CoD has this in a way, but is definitely the most different every year). Valve is a rock-solid game developer; the fact that they don't release new games every year just speaks to their commitment to their existing communities.

And, they also made Half Life Alyx last year. Its legitimately the most groundbreaking game to be released in the past decade, that unfortunately so few people are able to play. You physically cannot play that game and not have a shit-eating grin on your face the whole time. It is the only game I've ever played in VR (on Valve Index) that made me think "if this game were in both non-VR and VR, I would choose to play it in VR".

Re:Google Stadia shuts down internal studios, changing busin... by throwaways885 on Tuesday February 02, 2021 @06:11AM (#25999621)
Steam does natively integrate with cloud gaming, they just don't want to run a service: https://partner.steamgames.com/doc/features/cloudgaming
Re:Google Stadia shuts down internal studios, changing busin... by cwyers on Monday February 01, 2021 @11:29PM (#25997444)
The value prop for Stadia is console-class gaming without hardware. Most devices where Stadia is able to run could run a port of a decade-old PC game. Similarly, most Steam games that could run unmodified on Stadia's custom server hardware (running Linux, not Windows) would be games that don't tax the hardware. Maybe that's a better service than what Google rolled out? (GeForce Now seems to be doing better than Stadia, anecdotally.) But it's not what Stadia is, and if they wanted some more recent console-class games, Valve as either a storefront or a game developer was not going to help them much. They would still have to deal with getting Ubisoft/EA/Activision/whoever to do the ports.
Re:Google Stadia shuts down internal studios, changing busin... by stryan on Tuesday February 02, 2021 @12:05AM (#25997606)
Since 2013 they're released three first party games: DOTA Underlords Artifact Half-Life:Alyx

The first was well received but died off the rest of auto-battlers, the second was terrible but is being reworked, and the third was critically acclaimed and the probably the most important VR game released besides BeatSaber. I know you said not counting VR but I feel like skipping Half-Life:Alyx, a game in a well beloved franchise that was very highly rated, is a little disingenuous

Besides that they've also: Trialed Linux-based Steam Machines Greatly contributed to Linux gaming through Proton Tested out two unique hardware systems (Steam controllers and Steam link)

Outside of them being essentially the biggest and most important game distribution service, as well as helping devs with any distrbution, multiplayer, DLC, etc services that they need.

So I'd say it's a toss-up between whether that would benefit Google or not.

Re:Google Stadia shuts down internal studios, changing busin... by cwyers on Tuesday February 02, 2021 @12:48AM (#25997801)
> I know you said not counting VR but I feel like skipping Half-Life:Alyx, a game in a well beloved franchise that was very highly rated, is a little disingenuous

How? Stadia doesn't support VR.

Re:Google Stadia shuts down internal studios, changing busin... by fuzxi on Monday February 01, 2021 @07:05PM (#25995873)
Didn't they make that DOTA autochess game as well?
Re:Google Stadia shuts down internal studios, changing busin... by cwyers on Monday February 01, 2021 @07:15PM (#25995939)
Huh, so they did. I don't think that materially changes my point, but, yes.
Re:Google Stadia shuts down internal studios, changing busin... by icelancer on Monday February 01, 2021 @07:07PM (#25995889)
>> and it's a card game

And a massive failure at that.

Re:Google Stadia shuts down internal studios, changing busin... by chaostheory on Monday February 01, 2021 @05:34PM (#25995060)
> Valve/Steam is just "behind" in all of this modern gaming crap

Valve is not behind in VR

Re:Google Stadia shuts down internal studios, changing busin... by Jochim on Monday February 01, 2021 @07:16PM (#25995952)
I do wish valve would put some cash into publishing some high quality VR titles though. So many quality VR games are Oculus exclusives, it's saddening watching Facebook try to monopolise the space.