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Re:Google Stadia shuts down internal studios, changing busin... by mdoms on Monday February 01, 2021 @05:21PM (#25994894)
Yes they are? Their latest flagship game literally only works on their hardware.
Re:Google Stadia shuts down internal studios, changing busin... by oivey on Monday February 01, 2021 @05:30PM (#25995004)
Are you talking about Half Life: Alyx? It works on basically any VR headset as far as I know. I think they just need to be SteamVR compatible which basically everything is.
Re:Google Stadia shuts down internal studios, changing busin... by filoleg on Monday February 01, 2021 @05:51PM (#25995226)
Just to confirm, you are correct, it works on almost any mass-market headset (probably on all headsets period, but I cannot verify that myself).

So far, I can confirm for a fact it works on HTC Vive, Valve Index, Oculus Rift S, and Oculus Quest 1/2 (in wired mode connected to PC, just like the other headsets, or using VR Desktop for wireless; I tried both and stuck to playing it with wireless).

Re:Google Stadia shuts down internal studios, changing busin... by mdoms on Monday February 01, 2021 @05:35PM (#25995065)
Maybe, as soon as I heard it was VR only I stopped paying attention. But the point still stands - Valve is very much a hardware business, has been for years.
Re:Google Stadia shuts down internal studios, changing busin... by Jochim on Monday February 01, 2021 @07:38PM (#25996111)
I wouldn't characterise them as a hardware business, their main focus is on software and they happen to be willing to produce hardware when they feel they need to.
Re:Google Stadia shuts down internal studios, changing busin... by akhilcacharya on Tuesday February 02, 2021 @04:49AM (#25999035)
I've played Alyx three times on two different VR headsets by two manufacturers and this is definitely not true.