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Re:Factorio 1.1 stable by setr on Friday January 29, 2021 @01:24PM (#25960537)
The UI is fairly simple, the engine is fairly complex, with a lot of interactions between different parts.

I don't think most games struggle because their UI is complex, or because user behavior is complex (there's really only so many things a player can do, especially general ones -- most variety of interactions are "scenes", entirely captured within themselves). At least, most AAA bugginess isn't usually found in their UI. And graphics aren't the complexity generally -- they're just visual artifacts of the engine itself failing.

Re:Factorio 1.1 stable by sandworm101 on Friday January 29, 2021 @03:07PM (#25961725)
>> The UI is fairly simple

It isn't. There is significant depth to menus and displays. The way that players can interact with information is very complex, more complex than something as simple as FPS or flight simulator. If we wanted to get very simplistic, Factrio has a much wider variety of button presses than most every FPS.