Re:OO in Python is mostly pointless
by bitwize on Wednesday January 27, 2021 @11:34PM
(#25938218)
It's funny because a few years ago I read about how the developers of a game from the same studio -- specifically StarCraft -- ran into the exact same problems I did when trying to write a game in the then-common "bag of subclassed game objects framework" in the 90s. To this day I thank the gods that I chose ECS for my latest game because it has made changes, bugfixes, and extensions of functionality so much easier. To say nothing of more data-driven.
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