Re:Ask HN: I'm crushed, share with me your failure story
by Pm359 on Sunday January 24, 2021 @09:12AM
(#25892161)
Just because you had a bad experience with something, doesn't mean that this experience of yours is applicable to others.
Are you familiar with Jonathan Whiting? If not, have a look, please:
https://jonathanwhiting.com/writing/blog/games_in_c/
As far as I am concerned, he made everything on his own and had his success with it.
Re:Ask HN: I'm crushed, share with me your failure story
by trilinearnz on Monday January 25, 2021 @09:23PM
(#25911690)
That sounds interesting to me. Did you ever end up posting the code of your engine anywhere? I think others would find the fruits of your labour useful.
Re:Ask HN: I'm crushed, share with me your failure story
by everling on Tuesday January 26, 2021 @05:40AM
(#25914333)
Thanks, but I doubt anyone would find it useful apart from the curiosity and novelty of it. It's neither optimized from a performance or development perspective and it lacks visual fidelity (my friends kept reminding me that it looked like Minecraft). I have some videos from way back demonstrating how making a scene could look like (everything was done in-engine):
https://www.youtube.com/watch?v=YUxVISIwAa4&feature=emb_titl... https://www.youtube.com/watch?v=kEQ1_MIRMMc&feature=emb_titl...
Re:Ask HN: I'm crushed, share with me your failure story
by trilinearnz on Tuesday January 26, 2021 @03:15PM
(#25920542)
That's cool. Thanks for sharing :) I think anything created from scratch like this has value from an artistic standpoint.
Good luck with your future endevours!
If you want to actually make a game, use something like Godot, Unreal or Unity. If you want to do all the ”fun parts” of designing a rendering pipeline, implementing shaders, inventing a scripting language but not actually make anything, roll your own engine..