Re:Game Design Perspective: Stardew Valley (2020)
by m463 on Sunday January 24, 2021 @02:09AM
(#25889998)
I agree with your sentiment. I saw an RPG for sale and one of the reviewers said the quests had timers. ugh.
I do understand that some experiences are heightened by conflict or urgency - but if you've been gamed all day at work with those experiences - maybe just taking the time to be aware and explore is what you're looking for.
I do understand that some experiences are heightened by conflict or urgency - but if you've been gamed all day at work with those experiences - maybe just taking the time to be aware and explore is what you're looking for.