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Re:Game Design Perspective: Stardew Valley (2020) by m463 on Sunday January 24, 2021 @02:09AM (#25889998)
I agree with your sentiment. I saw an RPG for sale and one of the reviewers said the quests had timers. ugh.

I do understand that some experiences are heightened by conflict or urgency - but if you've been gamed all day at work with those experiences - maybe just taking the time to be aware and explore is what you're looking for.

Re:Game Design Perspective: Stardew Valley (2020) by fendy3002 on Sunday January 24, 2021 @07:58AM (#25891667)
IIRC that's just for daily quests, which usually only give money as reward.