Re:Game Design Perspective: Stardew Valley (2020)
by azeirah on Sunday January 24, 2021 @07:36AM
(#25891538)
It sounds like you're playing this as you would code at work. Optimize, maximize, automate. Stardew valley is not factorio :p
The first year was pretty hectic for me trying to get everything done - basically had no time for relationships until year 2. I would not call that experience relaxing, even though it was pretty fun. But once you hit year 3+, it becomes pretty chill when you have iridium sprinkles + junimo huts taking care of pretty much everything while tons of money rolls in, so you can just focus on getting your farm perfectly set up.
Of course, after I had my farm set up perfectly, that's when I lost interest