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Re:Game Design Perspective: Stardew Valley (2020) by thatswrong0 on Saturday January 23, 2021 @07:49PM (#25887671)
I just wish time went a _bit_ more slowly, or there was some mechanic to slow it down.. the first day of the season, even with coffee, I'm always rushing to get a 300+ crop farm re-tilled / fertilized / planted in time. I know that min-maxing isn't really necessary, but there's a part of me that can't stand not getting everything done on the first day (which can mean the difference between 2 and 3 harvests in a season).

The first year was pretty hectic for me trying to get everything done - basically had no time for relationships until year 2. I would not call that experience relaxing, even though it was pretty fun. But once you hit year 3+, it becomes pretty chill when you have iridium sprinkles + junimo huts taking care of pretty much everything while tons of money rolls in, so you can just focus on getting your farm perfectly set up.

Of course, after I had my farm set up perfectly, that's when I lost interest

Re:Game Design Perspective: Stardew Valley (2020) by azeirah on Sunday January 24, 2021 @07:36AM (#25891538)
It sounds like you're playing this as you would code at work. Optimize, maximize, automate. Stardew valley is not factorio :p
Re:Game Design Perspective: Stardew Valley (2020) by Moru on Saturday January 23, 2021 @08:51PM (#25888178)
There are mods that gives you as much time as you want.
Re:Game Design Perspective: Stardew Valley (2020) by fendy3002 on Sunday January 24, 2021 @07:55AM (#25891641)
This mod, together with save anywhere and lookup anything makes the game much more relaxing