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Re:Game Design Perspective: Stardew Valley (2020) by er4hn on Saturday January 23, 2021 @06:41PM (#25887219)
I think that the central gameplay loop can affect people differently. Some people can turn their conscious thought off and just go through a checklist of chores and it is relaxing. Others, like yourself, may find themselves stuck on the concept of "Am I doing the most I can with each possible day". If you don't mind sharing, do you bring a similar mindset to your professional or private life?

Unrelated note to your comment: "fmining" was a great skill track.

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